Skip to content
/ BencodeNET Public
forked from Krusen/BencodeNET

.NET library for encoding/decoding bencode and reading/writing torrent files

License

Notifications You must be signed in to change notification settings

v0l/BencodeNET

 
 

Repository files navigation

Icon

BencodeNET

license Azure Pipelines Coverage CodeFactor NuGet FOSSA Status

A lightweight and fast .NET library for encoding and decoding bencode (e.g. torrent files and BitTorrent client/tracker communication).

The main focus of this library is on supporting the bencode format; torrent file reading/manipulation is secondary.

Contents

Project status

The project is in maintenance mode and only getting updated if issues are being reported or if new features are requested.

So, while I can't promise anything, go ahead and report any issues or feature requests by creating a new issue.

Installation

Install the package BencodeNET from NuGet, using <PackageReference> or from the command line:

// .csproj using PackageReference
<PackageReference Include="BencodeNET" Version="2.3.0" />

// .NET CLI
> dotnet add package BencodeNET

Getting started

Parsing

Here are some simple examples for parsing bencode strings directly.

using BencodeNET.Parsing;
using BencodeNET.Objects;

var parser = new BencodeParser();

// Parse unknown type
IBObject bstring = parser.ParseString("12:Hellow World!");
// "Hello World!" (BString)

// If you know the type of the bencode you are parsing, you can use the generic version of `ParseString()` instead.
BString bstring = parser.ParseString<BString>("12:Hello World!");
// "Hello World!" (BString)

BNumber bnumber = parser.ParseString<BNumber>("i42e");
// 42 (BNumber)

BList blist = parser.ParseString<BList>("l3:foo3:bari42ee");
// { "foo", "bar", 42 } (BList)

BDictionary bdictionary = parser.ParseString<BDictionary>("d3:fooi42e5:Hello6:World!e");
// { { "foo", 42 }, { "Hello", "World" } } (BDictionary)

Usually you would probably either parse a Stream of some kind or a PipeReader if using .NET Core.

BDictionary bdictionary = parser.Parse<BDictionary>(stream);
BDictionary bdictionary = await parser.ParseAsync<BDictionary>(stream);
BDictionary bdictionary = await parser.ParseAsync<BDictionary>(pipeReader);

Encoding

Encoding an object is simple and can be done in the following ways:

var bstring = new BString("Hello World!");

bstring.EncodeAsString();    // "12:Hello World!"
bstring.EncodeAsBytes();     // [ 49, 50, 58, 72, ... ]

bstring.EncodeTo("C:\\data.bencode"); // Writes "12:Hello World!" to the specified file
bstring.EncodeTo(stream);
await bstring.EncodeToAsync(stream);
bstring.EncodeTo(pipeWriter);
await bstring.EncodeToAsync(pipeWriter);

String character encoding

By default Encoding.UTF8 is used when rendering strings.

When parsing a string directly the encoding is used to convert the string to an array of bytes.

If no encoding is passed to ToString it will use the encoding the BString was created/decoded with.

// Using the default encoding from Bencode.DefaultEncoding (UTF8)
var parser = new BencodeParser();
var bstring = parser.ParseString("21:æøå äö èéê ñ");
bstring.ToString()              // "æøå äö èéê ñ"
bstring.ToString(Encoding.UTF8) // "æøå äö èéê ñ"

// Using ISO-8859-1
var parser = new BencodeParser(Encoding.GetEncoding("ISO-8859-1"));
bstring = parser.ParseString("12:æøå äö èéê ñ");
bstring.ToString();              // "æøå äö èéê ñ"
bstring.ToString(Encoding.UTF8); // "??? ?? ??? ?"

If you parse bencoded data that is not encoded using UTF8 and you don't specify the encoding, then EncodeAsString, EncodeAsBytes, EncodeTo and ToString without parameters will use Encoding.UTF8 to try to render the BString and you will not get the expected result.

var bytes = Encoding.GetEncoding("ISO-8859-1").GetBytes("12:æøå äö èéê ñ");

// When not specifying an encoding, ToString will use Encoding.UTF8
var parser = new BencodeParser();

var bstring = parser.Parse<BString>(bytes);
bstring.ToString();
// "??? ?? ??? ?"

// Pass your desired encoding to ToString to override the encoding used to render the string
bstring.ToString(Encoding.GetEncoding("ISO-8859-1"));
// "æøå äö èéê ñ"

// You have to specify the used encoding when creating the parser
// BStrings will then use that as the default when encoding the string
var parser = new BencodeParser(Encoding.GetEncoding("ISO-8859-1"));
bstring = parser.Parse<BString>(bytes);
bstring.ToString();
// "æøå äö èéê ñ"

The default encoding, UTF8, should be fine in almost all cases.

When you encode an object directly to a stream (IBObject.EncodeTo) the encoding is irrelevant as the BStrings are converted to bytes when created, using the specified encoding at the time.

However, when encoding to a string (IBObject.EncodeAsString) you can specify the encoding used to render the string. BString.EncodeAsString without specifying an encoding will use the encoding the BString was created with. For all the other types Encoding.UTF8 will be used.

Note: Using EncodeAsString of BList and BDictionary will encode all contained BString using the specified encoding or Encoding.UTF8 if no encoding is specified.

var blist = new BList();
blist.Add(new BString("æøå äö èéê ñ", Encoding.GetEncoding("ISO-8859-1")));
blist.EncodeAsString();                                   // "l12:??? ?? ??? ?e"
blist.EncodeAsString(Encoding.UTF8);                      // "l12:??? ?? ??? ?e
blist.EncodeAsString(Encoding.GetEncoding("ISO-8859-1")); // "l12:æøå äö èéê ñe""

Torrents

Working with torrent files:

using BencodeNET.Objects;
using BencodeNET.Parsing;
using BencodeNET.Torrents;

// Parse torrent by specifying the file path
var parser = new BencodeParser(); // Default encoding is Encoding.UTF8, but you can specify another if you need to
Torrent torrent = parser.Parse<Torrent>("C:\\ubuntu.torrent");

// Or parse a stream
Torrent torrent = parser.Parse<Torrent>(stream);

// Calculate the info hash
string infoHash = torrent.GetInfoHash();
// "B415C913643E5FF49FE37D304BBB5E6E11AD5101"

// or as bytes instead of a string
byte[] infoHashBytes = torrent.GetInfoHashBytes();

// Get Magnet link
string magnetLink = torrent.GetMagnetLink();
// magnet:?xt=urn:btih:1CA512A4822EDC7C1B1CE354D7B8D2F84EE11C32&dn=ubuntu-14.10-desktop-amd64.iso&tr=http://torrent.ubuntu.com:6969/announce&tr=http://ipv6.torrent.ubuntu.com:6969/announce

// Convert Torrent to its BDictionary representation
BDictionary bdictinoary = torrent.ToBDictionary();

File modes

The property FileMode indicates if the torrent is single-file or multi-file.

For single-file torrents the File property contains the relevant file info. The Files property is null.

For multi-file torrents the Files property contains a list of file info and the directory name. The File property is null.

Non-standard fields

The ExtraFields property is for any non-standard fields which are not accessible through any other property. Data set on this property will overwrite any data from the Torrent itself when encoding it. This way you are able to add to or owerwrite fields.

Changelog

See CHANGELOG.md for any yet unreleased changes and changes made between different version.

https://keepachangelog.com

Roadmap

The project is in maintenance mode and no new features are currently planned. Feel free to request new features by creating a new issue.

Building the project

Requirements:

  • .NET Core 3.0 SDK
  • Visual Studio 2019 (or other IDE support .NET Core 3.0)

Simply checkout the project, restore nuget packages and build the project.

Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

Please make sure to update or add tests as appropriate.

Support

If you use this or one of my other libraries and want to say thank you or support the development feel free to buy me a Red Bull through buymeacoffee.com or through ko-fi.com.

Buy Me A Coffee

License

FOSSA Status

About

.NET library for encoding/decoding bencode and reading/writing torrent files

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C# 100.0%