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Creating a Combat Resource

GuyDarel edited this page Oct 6, 2021 · 5 revisions

Properties of Combat Resources

Primary Required Resource

  • primaryResource (String) ("Health")

Required Properties

  • resourceName (String)
  • maxValue (int)

Optional Properties

  • value (int) (maxValue)

Notes

  • These fields may appear in any order within the actual JSON object.
  • The value adjacent to each listed field is its default value and is applied whenever that field is omitted.

Examples

Getting Started

JSON Formatting Guide

Embedded JSON Structures

Designing Your Game

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