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ci: revert canary changes
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kazo0 committed Sep 27, 2024
1 parent f712296 commit b6a64c5
Showing 1 changed file with 11 additions and 36 deletions.
47 changes: 11 additions & 36 deletions build/scripts/android-uitest-run.sh
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ export UNO_UITEST_ANDROID_PROJECT=$BUILD_SOURCESDIRECTORY/Uno.Gallery
export UNO_UITEST_BINARY=$BUILD_SOURCESDIRECTORY/Uno.Gallery.UITests/bin/Release/net47/Uno.Gallery.UITests.dll
export UNO_EMULATOR_INSTALLED=$BUILD_SOURCESDIRECTORY/build/.emulator_started
export UITEST_TEST_TIMEOUT=60m
export ANDROID_SIMULATOR_APILEVEL=28

# Override Android SDK tooling
export ANDROID_HOME=$BUILD_SOURCESDIRECTORY/build/android-sdk
export ANDROID_SDK_ROOT=$BUILD_SOURCESDIRECTORY/build/android-sdk
Expand All @@ -30,58 +30,30 @@ then
mv $ANDROID_HOME/platform-tools/platform-tools/* $ANDROID_HOME/platform-tools
fi

AVD_NAME=xamarin_android_emulator
AVD_CONFIG_FILE=~/.android/avd/$AVD_NAME.ini

# Install Android SDK emulators and SDKs
if [ ! -f "$UNO_EMULATOR_INSTALLED" ];
then
echo "y" | $ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager --sdk_root=${ANDROID_HOME} --install 'tools'| tr '\r' '\n' | uniq
echo "y" | $ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager --sdk_root=${ANDROID_HOME} --install 'platform-tools' | tr '\r' '\n' | uniq
echo "y" | $ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager --sdk_root=${ANDROID_HOME} --install 'build-tools;34.0.0' | tr '\r' '\n' | uniq
echo "y" | $ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager --sdk_root=${ANDROID_HOME} --install 'platforms;android-28' | tr '\r' '\n' | uniq
echo "y" | $ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager --sdk_root=${ANDROID_HOME} --install 'platforms;android-34' | tr '\r' '\n' | uniq
echo "y" | $ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager --sdk_root=${ANDROID_HOME} --install "platforms;android-$ANDROID_SIMULATOR_APILEVEL" | tr '\r' '\n' | uniq
echo "y" | $ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager --sdk_root=${ANDROID_HOME} --install 'extras;android;m2repository' | tr '\r' '\n' | uniq
echo "y" | $ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager --sdk_root=${ANDROID_HOME} --install 'system-images;android-34;google_apis_playstore;x86_64' | tr '\r' '\n' | uniq
echo "y" | $ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager --sdk_root=${ANDROID_HOME} --install "system-images;android-$ANDROID_SIMULATOR_APILEVEL;google_apis_playstore;x86_64" | tr '\r' '\n' | uniq

# Create emulator
echo "no" | $ANDROID_HOME/cmdline-tools/latest/bin/avdmanager create avd -n $AVD_NAME --abi "x86_64" -k "system-images;android-$ANDROID_SIMULATOR_APILEVEL;google_apis_playstore;x86_64" --sdcard 128M --force

# based on https://docs.microsoft.com/en-us/azure/devops/pipelines/agents/hosted?view=azure-devops&tabs=yaml#hardware
# >> Agents that run macOS images are provisioned on Mac pros with a 3 core CPU, 14 GB of RAM, and 14 GB of SSD disk space.
echo "hw.cpu.ncore=3" >> $AVD_CONFIG_FILE
# Install AVD files
echo "y" | $ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager --sdk_root=${ANDROID_HOME} --install 'system-images;android-28;google_apis_playstore;x86_64'

# Bump the heap size as the tests are stressing the application
echo "vm.heapSize=256M" >> $AVD_CONFIG_FILE
# Create emulator
echo "no" | $ANDROID_HOME/cmdline-tools/latest/bin/avdmanager create avd -n xamarin_android_emulator --abi "x86_64" -k 'system-images;android-28;google_apis_playstore;x86_64' --force

echo $ANDROID_HOME/emulator/emulator -list-avds

echo "Starting emulator"

# Start emulator in background
nohup $ANDROID_HOME/emulator/emulator \
-avd $AVD_NAME \
-skin 1280x800 \
-memory 4096 \
-no-window \
-gpu swiftshader_indirect \
-no-snapshot \
-noaudio \
-no-boot-anim \
-prop ro.debuggable=1 \
> /dev/null 2>&1 &

# Wait for the emulator to finish booting
source $BUILD_SOURCESDIRECTORY/build/scripts/android-uitest-wait-systemui.sh 500
nohup $ANDROID_HOME/emulator/emulator -avd xamarin_android_emulator -skin 1280x800 -memory 4096 -no-window -gpu swiftshader_indirect -no-snapshot -noaudio -no-boot-anim > /dev/null 2>&1 &

touch "$UNO_EMULATOR_INSTALLED"
else
# Restart the emulator to avoid running first-time tasks
$ANDROID_HOME/platform-tools/adb reboot

# Wait for the emulator to finish booting
source $BUILD_SOURCESDIRECTORY/build/scripts/android-uitest-wait-systemui.sh 500
fi

# Build the sample, while the emulator is starting
Expand All @@ -92,6 +64,9 @@ mkdir -p $UNO_UITEST_SCREENSHOT_PATH

cp $UNO_UITEST_ANDROIDAPK_PATH $UNO_UITEST_SCREENSHOT_PATH

# Wait for the emulator to finish booting
$ANDROID_HOME/platform-tools/adb wait-for-device shell 'while [[ -z $(getprop sys.boot_completed | tr -d '\r') ]]; do sleep 1; done; input keyevent 82'

$ANDROID_HOME/platform-tools/adb devices

echo "Emulator started"
Expand All @@ -104,4 +79,4 @@ dotnet test \
--logger "nunit;LogFileName=$BUILD_SOURCESDIRECTORY/build/TestResult.xml" \
--blame-hang-timeout $UITEST_TEST_TIMEOUT \
-v m \
|| true
|| true

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