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Merge networking with main. Should be able to just overwrite everything since this is up to date with latest commit #15
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…. Client/server stuff starting to be integerated with the main game
…). Also fixed a multiplayer bug.
…and needle, as well as font for numbers, which has width 16 for each character. Drag is added. Did a little tweeking. Reduced grip so you can't drive up walls, maybe too low right now? Also added calculate RPM function. ConfigReader now initializes values before loading, and if no file is found it creates one in constructor.
…up client server stuff a bit
…em pick ups are all syncronized across the network. I fixed a few minor networking bugs as well. It seems to work well across lan. Also, I changed some of the centripital/torque values for steering. I set laser damage to 50 and explosion damage to 30 so that it one-shots you if you are at the centre of the explosion. This might be too much? I think that higher damage laser (50 damage rather than 34) is more fun because I found it made it a bit more action packed, but that is up for debate/decision.
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