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Applied suggestion by reviewer falko17.
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Co-authored-by: Falko Galperin <10247603+falko17@users.noreply.github.com>
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koschke and falko17 authored Dec 19, 2024
1 parent 3655c36 commit 66e65dd
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Assets/SEE/Game/RotateGizmo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,7 @@ internal float StartAngle
/// </summary>
private static readonly int minAngleProperty = Shader.PropertyToID("_MinAngle");
/// <summary>
/// The cached shader property ID for the gizmo's minimal angle.
/// The cached shader property ID for the gizmo's maximum angle.
/// </summary>
private static readonly int maxAngleProperty = Shader.PropertyToID("_MaxAngle");
/// <summary>
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