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This change introduces ability to acquire shards concurrently.
Although underlying shardController's operations like get/remove engine are synchronized there should still be noticeable speed up due to the increased parallelism.
Note that default value for the concurrent number of goroutines is 1 meaning that it would use one thread for loading (e.g. no change from the pervious behavior).
Users would need to change history.acquireShardConcurrency property in the dynamic config in order to use higher number of goroutines.
We may consider changing this default in future once the change is tested.