This repository has been archived by the owner on Aug 20, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 8.1k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
fix(party): allow control actions on page (#954)
* Run prettier * Allow control actions (copy/paste/reload) on the page
- Loading branch information
1 parent
4ddd5ac
commit ecd22b9
Showing
1 changed file
with
55 additions
and
51 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,86 +1,90 @@ | ||
// get All the pixels into an array | ||
const pixels = Array.from(document.querySelectorAll('#pixel-canvas rect.pixel')) | ||
const pixels = Array.from( | ||
document.querySelectorAll('#pixel-canvas rect.pixel') | ||
); | ||
|
||
// add additional 'x-start' and 'y-start' attributes | ||
pixels.forEach(p => { | ||
p.setAttribute('x-start', p.getAttribute('x')) | ||
p.setAttribute('y-start', p.getAttribute('y')) | ||
}) | ||
p.setAttribute('x-start', p.getAttribute('x')); | ||
p.setAttribute('y-start', p.getAttribute('y')); | ||
}); | ||
|
||
|
||
document.addEventListener('keydown', onKeyDown) | ||
document.addEventListener('keydown', onKeyDown); | ||
|
||
function onKeyDown(event) { | ||
const { key } = event | ||
const keyMap = { | ||
'Escape': reset, | ||
'r': random, | ||
'o': order, | ||
't': twist, | ||
'f': flip, | ||
'v': vert, | ||
'w': walk, | ||
} | ||
const f = keyMap[key] | ||
if (f) { | ||
f() | ||
event.preventDefault() | ||
} | ||
// don't interfere with copy/paste/reload | ||
const isControlAction = event.metaKey || event.ctrlKey; | ||
if (isControlAction) { | ||
return; | ||
} | ||
|
||
const { key } = event; | ||
const keyMap = { | ||
Escape: reset, | ||
r: random, | ||
o: order, | ||
t: twist, | ||
f: flip, | ||
v: vert, | ||
w: walk | ||
}; | ||
const f = keyMap[key]; | ||
if (f) { | ||
f(); | ||
event.preventDefault(); | ||
} | ||
} | ||
|
||
const width = 40 | ||
const height = 40 | ||
|
||
const width = 40; | ||
const height = 40; | ||
|
||
function reset() { | ||
transform(({ xStart, yStart }) => [xStart, yStart]) | ||
transform(({ xStart, yStart }) => [xStart, yStart]); | ||
} | ||
|
||
function random() { | ||
const r = () => Math.floor(Math.random() * 40) * 10 | ||
transform(() => [r(), r()]) | ||
const r = () => Math.floor(Math.random() * 40) * 10; | ||
transform(() => [r(), r()]); | ||
} | ||
|
||
function order() { | ||
const f = ({ i }) => [(i % width) * 10, (Math.floor(i / width)) * 10] | ||
transform(f) | ||
const f = ({ i }) => [(i % width) * 10, Math.floor(i / width) * 10]; | ||
transform(f); | ||
} | ||
|
||
function flip() { | ||
transform(({ x, y }) => [390 - x, y]) | ||
transform(({ x, y }) => [390 - x, y]); | ||
} | ||
|
||
function vert() { | ||
transform(({ x, y }) => [x, 390 - y]) | ||
transform(({ x, y }) => [x, 390 - y]); | ||
} | ||
|
||
function twist() { | ||
transform(({ x, y }) => [390 - y, x]) | ||
transform(({ x, y }) => [390 - y, x]); | ||
} | ||
|
||
function walk() { | ||
transform(w) | ||
transform(w); | ||
} | ||
|
||
|
||
const nudges = [ | ||
[10, 0], [-10, 0], [0, 10], [0, -10] | ||
] | ||
const randomElement = arr => arr[Math.floor(Math.random() * arr.length)] | ||
const between = (min, value, max) => Math.min(Math.max(value, min), max) | ||
const nudges = [[10, 0], [-10, 0], [0, 10], [0, -10]]; | ||
const randomElement = arr => arr[Math.floor(Math.random() * arr.length)]; | ||
const between = (min, value, max) => Math.min(Math.max(value, min), max); | ||
const w = ({ x, y }) => { | ||
const [dx, dy] = randomElement(nudges) | ||
const newX = between(0, x + dx, 390) | ||
const newY = between(0, y + dy, 390) | ||
return ([newX, newY]) | ||
} | ||
|
||
const [dx, dy] = randomElement(nudges); | ||
const newX = between(0, x + dx, 390); | ||
const newY = between(0, y + dy, 390); | ||
return [newX, newY]; | ||
}; | ||
|
||
function transform(transformFunction) { | ||
pixels.forEach((p, i) => { | ||
const [x, y, xStart, yStart] = ['x', 'y', 'x-start', 'y-start'].map(j => Number(p.getAttribute(j))) | ||
const [xNew, yNew] = transformFunction({ x, y, xStart, yStart, i }) | ||
p.setAttribute('x', xNew) | ||
p.setAttribute('y', yNew) | ||
}) | ||
pixels.forEach((p, i) => { | ||
const [x, y, xStart, yStart] = ['x', 'y', 'x-start', 'y-start'].map(j => | ||
Number(p.getAttribute(j)) | ||
); | ||
const [xNew, yNew] = transformFunction({ x, y, xStart, yStart, i }); | ||
p.setAttribute('x', xNew); | ||
p.setAttribute('y', yNew); | ||
}); | ||
} |