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Blender Frames 2 Grab

Using Babylon.js

This will only work if you have access to Animations or once they have released to the public.

Currently all objects are assumed to be cubes.

Usage

  • Run pip install -r requirements.txt
  • Install the BabylonJS Blender Exporter Add-on
  • Edit>Preferences>Add-ons>Install>Blender2Babylon-X.X.zip>Enable
  • Create a Physics scene with Collisions and Rigid-bodies.
  • Select all of the physics objects and run Object>Rigid body>Bake to keyframes
  • Once the keyframes are created, use File>Export>Babylon.js ver X.X.X
  • Save it as data.babylon in this directory
  • Ensure the latest version of generated is in this directory (From Slin/Grab-Level-Format)
  • Run BlenderFrames2Grab.py
  • Transfer the .level file to Android/data/com.slindev.grab_demo

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Convert Blender Keyframes To Grab Through BabylonJS

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