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Update CHANGELOG.md
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gmhevinci committed Oct 27, 2023
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All notable changes to this package will be documented in this file.

## [2.0.3-preview] - 2023-10-27

### Fixed

- (#180) Fixed an issue with invalid encryption task in the build pipeline.
- (#185) Fixed subscene unload error when the scene is not loaded.
- (#190) Fixed webgl platform compile error.

### Improvements

- The asset load method add the priority parameter.
- The async operation class add the priority field.

### Added

- The InitializeParameters calss add new parameter : AutoDestroyAssetProvider

```c#
/// <summary>
/// 自动销毁不再使用的资源提供者
/// </summary>
public bool AutoDestroyAssetProvider = false;
```

- Resource package add TryUnloadUnusedAsset function.

```c#
/// <summary>
/// 尝试卸载指定资源的资源包(包括依赖资源)
/// </summary>
public void TryUnloadUnusedAsset(AssetInfo assetInfo)
```

### Removed

- The InitializeParameters calss remove the parameter : LoadingMaxTimeSlice

## [2.0.2-preview] - 2023-10-17

### Fixed
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