vodca generates boiler-template codes in DDD
use vodca::Fromln;
#[derive(Fromln)]
pub struct TupleStruct(String);
/// generated by vodca
impl From<TupleStruct> for String {
fn from(value: TupleStruct) -> Self {
value.0
}
}
///
fn main() {
let ts = TupleStruct("Hello, world!".to_string());
let parsed: String = ts.into();
assert_eq!(parsed, "Hello, world!");
}
use vodca::AsRefln;
#[derive(AsRefln)]
pub struct TupleStructString(String);
/// generated by vodca
impl AsRef<String> for TupleStructString {
fn as_ref(&self) -> &String {
&self.0
}
}
///
fn main() {
let ts_string = TupleStructString("Hello, world!".to_string());
let str: &str = ts_string.as_ref();
assert_eq!(str, "Hello, world!");
}
use vodca::References;
#[derive(References)]
pub struct Struct {
field_i32: i32,
field_string: String,
field_vec: Vec<i32>
}
/// generated by vodca
impl Struct {
pub fn field_i32(&self) -> &i32 {
&self.field_i32
}
pub fn field_string(&self) -> &String {
&self.field_string
}
pub fn field_vec(&self) -> &Vec<i32> {
&self.field_vec
}
}
///
fn main() {
let s = Struct {
field_i32: 42,
field_string: "Hello, world!".to_string(),
field_vec: vec![1, 2, 3]
};
let i32 = s.field_i32();
assert_eq!(i32, &42);
let str: &str = s.field_string();
assert_eq!(str, "Hello, world!");
let vec: &[i32] = s.field_vec();
assert_eq!(vec, &[1, 2, 3]);
}
use vodca::Nameln;
#[derive(Nameln)]
pub enum Events<T> {
Created { id: i64 },
Updated(T),
Deleted,
}
/// generated by vodca
impl<T> Events<T> {
#[allow(unused_variables, non_snake_case)]
pub fn name(&self) -> String {
let name = match self {
Enum::Created { id: i64 } => "Created",
Enum::Updated(T) => "Updated",
Enum::Deleted => "Deleted",
};
name.to_string()
}
}
///
#[derive(Newln)]
#[vodca(prefix = "action", snake_case)]
pub enum InitAction {
NewGame,
Continue
}
/// generated by vodca
impl InitAction {
pub fn name(&self) -> String {
let name = match self {
InitAction::NewGame => "action_new_game",
InitAction::Continue => "action_continue",
};
name.to_string()
}
}
///
fn main() {
let i64: Enum<i64> = Enum::Created { id: 42 };
let name = i64.name();
assert_eq!(name, "Created");
let generics = Enum::Updated("Hello, world!".to_string());
let name = generics.name();
assert_eq!(name, "Updated");
let deleted: Enum<&str> = Enum::Deleted;
let name = deleted.name();
assert_eq!(name, "Deleted");
let new_game = InitAction::NewGame;
let name = new_game.name();
assert_eq!(name, "action_new_game");
let cont = InitAction::Continue;
let name = cont.name();
assert_eq!(name, "action_continue");
}
use vodca::Newln;
#[derive(Newln)]
pub struct TupleStruct(String);
/// generated by vodca
impl TupleStruct {
pub fn new(value_0: impl Into<String>) -> Self {
Self(value_0.into())
}
}
///
#[derive(Newln)]
pub struct Struct {
field_i32: i32,
field_string: String,
field_vec: Vec<i32>
}
/// generated by vodca
impl Struct {
pub fn new(field_i32: i32, field_string: String, field_vec: Vec<i32>) -> Self {
Self {
field_i32,
field_string,
field_vec
}
}
}
///
fn main() {
let t = TupleStruct::new("Hello, world!".to_string());
assert_eq!(t.0, "Hello, world!");
let s = Struct::new(42, "Hello, world!".to_string(), vec![1, 2, 3]);
assert_eq!(s.field_i32, 42);
assert_eq!(s.field_string, "Hello, world!");
assert_eq!(s.field_vec, vec![1, 2, 3]);
}