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contingent harm
Contingent harms arise in the digital identity ecosystem and are harms that are experienced as a consequence of transactions or decisions made by other actors who are also members of the digital identity ecosystem.
Sources of contingent harm are the misalignment of objectives or incentives between parties in the digital identity ecosystem; loss of digital access, and a failure of governance or technology to function as expected.
Impacts of contingent harms are ecosystem decay affecting all parties in the ecosystem and breakdown of relationships leading to loss of interoperability with other digital identity ecosystems
Distinguish from other types of harm (indirect, direct, felt) in the human harms framework.
Must be harm that comes from a digital identity ecosystem of which the harmed party is a member, and be a result of transactions between third parties who are also members of the same digital identity ecosystem.
A gambling addict who is targeted with advertising for casinos on a social media site is an example of contingent harm. The harm is a result of advertising sales between the social media site and the casinos.
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