Skip to content

UE5.6 Crash when upgrading project #135

@TheSimpleShark

Description

@TheSimpleShark

Hello!

I am trying to migrate my project from UE5.2 to UE5.6 but I keep getting an error. This has been associated with a lot of assets like widgets, character, and I've tried deleting a lot and its just endless failed references. And it's too much work to recreate my main character and main widget since its referenced in hundreds of places, so how would I resolve this issue?

I've tried disabling the plugin, deleting it entirely, rebuilding it manually like I did with a couple other plugins but it wont build for UE5.6 for me.

Error: Assertion failed: !Object->HasAnyFlags(RF_NeedLoad | RF_NeedInitialization) [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp] [Line: 10517]
[2025.09.01-03.09.14:978][640]LogWindows: Error: Object='BP_SimpleAI_MasterProjectile_C /Game/AI_Erasers/Projectiles/BP_SimpleAI_MasterProjectile.Default__BP_SimpleAI_MasterProjectile_C' (00000201EC7F3200), Flags=Public | ClassDefaultObject | ArchetypeObject | NeedLoad | WasLoaded, InternalFlags=0x04508000

Here's my full log:
Stickman.log

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions