I am a Bachelor of Computer Science (Minor in Mathematics) and a lifelong jack-of-all-trades from Eastern Washington University with an insatiable hunger for knowledge and information. Over the years I've become obsessed learning all I can in as many disciplines as I find myself interested in... whether that be game engines, gasoline engines, anatomy, gorgeous views, fractals, or something in between. Always on the hunt for my next hyperfixation!
Currently, I'm a junior developer in the transport industry around Spokane, WA .
Interests include:
- GPU Computing
- Video Games
- Cars (JDM Especially)
- Weightlifting
- Discrete Mathematics
- Hiking
- Tech Stack Exploration
- Water Sports
- many, many more...
My current spare-time project is a small, application specific game engine for an FPS project I'm keeping under wraps. I'm also taking this opportunity to write a few C++ libraries to use in said project. There's a handful of other personal projects I'm also working on, but between being a full time C# developer and balancing an obscene amount of hobbies, contributions and progress can be few and far between.
PogSharp - Lightweight Twitch API binding for downloading clips.
I've contributed to the following open-source repos: