ProtoBuf renames, type changes & use callbacks instead of static waiting #418
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This PR improves the Protobuf situation a bit more, details:
u64
(instead ofu32
)GeneralPlayer::toggle_gapless
to call throughGeneralPlayer::set_Gapless
(instead of on the backend directly)and finally, and biggest:
Refactor to optionally use callbacks for player events to use instead of static waiting
20ms
. This makes it more reliable by not potentially reading old values and potentially being faster than 20ms.