A translatable command API that implements brigadier command node.
The main propose of this project is support cross-platform like Bukkit, Velocity and Fabric.
You can see this in CommandTest.java.
//Create command
var command = library.<CommandSourceStack, BetterCommandSource>module("mycommand", p -> {
var get = p.getBukkitSender();
if (get instanceof ConsoleCommandSender) return new CommandConsole();
else if (get instanceof Player player) return new CommandPlayer(player);
else throw new RuntimeException("Invalid sender.");
}).aliases(new String[] {"my"})
.executes(new CommandListener() {
@Command
@Description(key = "test.print", defaultValue = "Shows 'hello world!'")
@Permission("test.print")
public void print(@Source BetterCommandSource me) {
me.audience().sendMessage(Component.text("Hello world!"));
}
@Command
@Description(key = "test.teleport", defaultValue = "Teleports to some location.")
@Permission("test.teleport")
@Aliases(aliases = "tp")
@Sender(type = SenderType.PLAYER)
public void teleport(@Source BetterCommandSource me, Location location) {
((Player) me.audience()).teleport(location);
me.audience().sendMessage(Component.text("Go!"));
}
@Command
@Description(key = "test.generate", defaultValue = "Generates default lang file.")
@Permission("test.generated")
public void generate(@Source BetterCommandSource me) {
Bukkit.getScheduler().runTaskAsynchronously(CommandTest.this, () -> {
if (library.generateDefaultLang(me.locale())) me.audience().sendMessage(Component.text("Successfully generated."));
else me.audience().sendMessage(Component.text("Generation failed."));
});
}
@Command
@Description(key = "test.reload", defaultValue = "Reloads command.")
@Permission("test.reload")
public void reload(@Source BetterCommandSource me) {
Bukkit.getScheduler().runTaskAsynchronously(CommandTest.this, () -> {
var state = library.reload();
if (state instanceof ReloadState.Success success) {
me.audience().sendMessage(Component.text("Reload completes: " + success.time() + " ms"));
} else if (state instanceof ReloadState.Failure failure) {
me.audience().sendMessage(Component.text("Reload failures. Reason: " + failure.exception().getClass().getSimpleName()));
} else if (state instanceof ReloadState.OnReload) {
me.audience().sendMessage(Component.text("Still on reload!"));
}
});
}
@Command
@Description(key = "test.test", defaultValue = "Test command.")
@Permission("test.test")
public void test(@Source BetterCommandSource me, String sender, @Vararg @Option String argus) {
me.audience().sendMessage(Component.text(sender + ": " + argus));
}
}).children("child", children -> children.permission("test.child").executes(new CommandListener() {
@Command
@Description(key = "test.child.die", defaultValue = "Die.")
@Permission("test.child.die")
@Sender(type = SenderType.PLAYER)
public void die(@Source BetterCommandSource me) {
((Player) me.audience()).damage(9999);
me.audience().sendMessage(Component.text("Good bye!"));
}
}));
Required JDK 17.
./gradlew build
This project is still under developing!