Open
Description
Currently there is no automating support for the build system.
What this means is exporting a project using godot-python result in a .pck/zip file which lacks the pythonscript directory (well from my tests, the pythonscript directory is present, but only contain some image that should have been found by Godot's generic export system...)
So right now exporting a project means you have to:
- export in .zip format
- extract the .zip in a directory
- add the godot release (preferably the one from the Godot export templates) binary to this directory
And then you have a directory that can run the project fine.
Least we can say is...this is far from ideal :/