Simple physics engine in TypeScript. It works on a principle that all real world objects can be modeled as point masses and forces acting on them.
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Updated
Jan 6, 2023 - TypeScript
Simple physics engine in TypeScript. It works on a principle that all real world objects can be modeled as point masses and forces acting on them.
2D Verlet Physics Simulation in TypeScript
Using WebGPU to simulate sphere physics
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