Overriding the scaling algorithm to smooth out the unfiltered textures
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Updated
Aug 25, 2021 - C
Overriding the scaling algorithm to smooth out the unfiltered textures
This component can be used to add screen effects for an end of level scenario in your game - mainly bloom effects and a growing animation for a specified texture. TDD (https://tinyurl.com/yylr8p9l), User Guide (https://tinyurl.com/y3za2kde)
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