A real-time rendering framework designed to facilitate the development of interactive applications. Based on the Hazel Engine from TheCherno.
-
Updated
Aug 13, 2024 - C++
A real-time rendering framework designed to facilitate the development of interactive applications. Based on the Hazel Engine from TheCherno.
A simple but powerful header-only C++ DAE (Differential Algebraic Equation) system solver
A strongly typed PDEVS simulator
A strong typed PDEVS simulator
Impulse response generation based on state-of-the-art geometric sound propagation engine.
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
True Reality (TR) is an open source LGPL Game and Simulation Engine written entirely in Standard C++ and OpenGL. It runs on all Windows platforms and GNU/Linux. OpenSceneGraph is used as its graphics engine, along with many other open source projects for support of various features.
A CUDA-accelerated SPH Fluid Simulator capable of simulating millions of particles in seconds
Physically based renderer and simulation engine for real-time applications.
Virtual Particles Simulator
Fork of PhysX that is cut down to the basics + hotfixes (repo size 500MB -> 3MB)
Development version of plumed 2
A Hearthstone AI based on Monte Carlo tree search and neural nets written in modern C++.
Add a description, image, and links to the simulation-engine topic page so that developers can more easily learn about it.
To associate your repository with the simulation-engine topic, visit your repo's landing page and select "manage topics."