A library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and providing easy access through code or user-friendly inspectors!
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Updated
Feb 18, 2025 - C#
A library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and providing easy access through code or user-friendly inspectors!
Unity package custom events system package based on ScriptableObjects used for event chanelling. Inspired by Ryan Hipple Unity 2017 talk.
Unity variables package suitable for modular and multi-scene architecture based on ScriptableObjects. Inspired by Ryan Hipple Unity 2017 talk.
Unity runtime anchors package for referencing objects across multi-scene environment during runtime. Inspired by Ryan Hipple Unity 2017 talk.
These are sample files from Project Bungalow an in development game created in Unity.
Virtual Tour in Unity that allows seamless transitions between day and night.
Unity script framework for creating sets of objects with complexly nested data mappable to the creation and alteration of various prefabs
A small block game based on the classic 1010 by Zynda
Simple ScriptableObject creation from the right-click menu.
FPS controller for Unity 2021.
Showcase of what I understand in Unity.
A Scriptable Object based id drawer which mimics enum behaviour prodiving flexibility for extending enum values without code recompilation.
Package for the Unity game engine containing implementation of the ScriptableObjects Architecture
Unity project for EyapLibrary - SceneManagement
A tool for Unity which creates events that are tied to scriptable objects.
A demonstration of how to use ScriptableObjects with Addressables in Unity, so as to avoid unexpected instances of your assets.
Instructional fork of a source project from GDC on ScriptableObjects.
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