Virtual Tour in Unity that allows seamless transitions between day and night. I focused on creating baked lighting and reflections, using an optimized lightmap system to ensure smooth and realistic shifts without any performance drops.
- Swaps lightmaps and lightprobes in scene loading all the info from ScriptableObjects.
- Allows walking inside the building wioth collisions.
- Changes materials for some furniture and applies lightmaps to them.
- Uses HDR skyboxes and applies levels of exposure for changing the volume component.