A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
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Updated
Jan 24, 2025 - C#
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Experimental MMD renderer using DX12 and DXR.
Simple utility to speed up the process of creating a resource pack for Minecraft RTX by allowing you to quickly generate texture_set.json & texture set files. Get ready & create!
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