Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.
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Updated
Oct 10, 2024 - TypeScript
Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.
A game inspired by VIDEOBALL using WebSockets, JavaScript Canvas, and rollback netcode
Peer-to-peer deterministic rollback netcode simulation from scratch: state snapshots, speculative input prediction, rolling rollback frames, and fixed-point math.
A small deterministic lab for whole-world rewind and fixed-step reconciliation.
Two browsers, one ball, nothing in between. 1v1 pong with rollback netcode and a copy-and-paste WebRTC handshake. No server.
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