Using Projective Geometric Algebra for Rigidbody Physics in 2D with TypeScript
-
Updated
Jul 13, 2020 - TypeScript
Using Projective Geometric Algebra for Rigidbody Physics in 2D with TypeScript
This tool allows you to create wind and flow forces to move rigid bodies, without having to combine multiple standard unity effectors
Full project of the end state of the AI Series Part 7 video where we add the ability to have Ranged enemies shoot projectiles with Rigidbody physics
2D physics engine written in JavaScript🏀
Testing Telekinesis Mechanic
Rigidbody flight controller in Unity
In this tutorial you will learn how to create an explosion effect that will apply force to objects that are within range. It will also show you how you can apply damage with damage falloff based on the distance from the explosion an object is.
Visual hierarchy editor based on a circular treemap chart with real-time packing using a rigid body physics engine. (nested circles, python, pyqt, qt, pyqt5, box2d, pybox2d)
Controlling a Rigidbody Quadcopter using Control Theory and Reinforcement Learning
2D Physics engine written in Typescript
RoboSim is a project aimed at creating a user-friendly and customizable rigid body physics simulator for robotics.
Add a description, image, and links to the rigidbody-physics topic page so that developers can more easily learn about it.
To associate your repository with the rigidbody-physics topic, visit your repo's landing page and select "manage topics."