resident-evil
Here are 82 public repositories matching this topic...
Tools for extract and repack PAK archives from games based on RE ENGINE
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Oct 1, 2026 - C#
Open source re-implementation of the original Resident Evil 2 / Biohazard 2
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Aug 17, 2026 - Go
A randomizer for the classic Resident Evil games.
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Oct 12, 2026 - C#
C#-based set of tools for WWise audio editing (generally for Capcom games).
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Mar 25, 2025 - C#
Requiem Trainer Hub 2026: Elite Dark UI Mods & Fast External Access
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Oct 13, 2026 - HTML
Resident Evil Requiem Trainer 2026: Advanced Survival Mods & Infinite Arsenal
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Oct 17, 2026 - HTML
Various tools written to check the reverse engineering of Resident Evil file formats
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Jan 6, 2026 - C
Resident Evil Requiem Trainer 2026 Survival Horror God Mode Infinite Ammo Companion
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Oct 17, 2026 - HTML
Resident Evil Requiem Trainer Hub 2026 Fast Access Dark UI Companion
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Oct 17, 2026 - HTML
An SRT (SpeedRun Tool) for Resident Evil 2 (2019).
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Apr 21, 2021 - C#
Resident Evil 2 / Biohazard 2 1998'PC open-source engine
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Apr 10, 2026 - JavaScript
Resident Evil engine reimplementation, far from complete. Started integration in ResidualVM, see forked ResidualVM git repo, branch reevengi. Now working on integration in Scummvm, see forked ScummVM git repo, branch reevengi.
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Aug 16, 2023 - C
Resident Evil project to share classic survival horror with friends through early experimental split-screen support.
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Oct 17, 2026
MT Framework and RE Engine format library and toolset.
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May 9, 2026 - C++
A C# WPF GUI application to edit RE Engine material files (*.mdf2)
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Mar 6, 2025 - C#
View the script files in the original Resident Evil 2 / Biohazard 2 as pseudocode
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Sep 6, 2025 - Go
A work-in-progress decompilation of Capcom's Sony PlayStation 2 game, Resident Evil: Dead Aim
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Aug 1, 2026 - C++
Resident Evil 6 Startup Crash Fix
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Jul 15, 2026 - C++
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