Implementation of remote CUDA/OpenCL protocol
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Updated
May 22, 2025 - C
Implementation of remote CUDA/OpenCL protocol
Build C/C++ apps for Linux, Windows, Android & macOS without platform SDKs — Vulkan engine, umbrella libc, libc++ everywhere, and a self-contained toolchains.
Renders a component in a remote environment (other frame/process/client)
The main idea of remote rendering is to distribute the rendering onto multiple nodes. A client splits its screen into multiple tiles, and each buffer for each tile is calculated by a different node. These calculated buffers are stacked back together by the client and it calculates the final illumination.
Modular 3DGS viewer for remote rendering, multimodal rendering and model linking
The cloud-native learning platform powering Graphical Playground. Hosts interactive courses, executes graphics code on remote GPUs, and delivers real-time visual feedback through a web-based environment.
ESP8266 thin-client desktop display with a Docker remote renderer
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