Simple 3D raycaster made with python using pygame as a graphics library
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Updated
Apr 12, 2023 - Python
Simple 3D raycaster made with python using pygame as a graphics library
Creating a “realistic” 3D graphical representation of the inside of a maze from a first-person perspective.
A 2-D Ray-Casting visualization made using OpenGL
Simple ray casting demo (graphics powered by SFML)
A simple raycast algorithm implementation in Elixir
Simple PIXI.js raycast engine
Fast and exact integer-based ray casting in Julia
This is a refactoring of 1990s ray-cast 3d engine written in C++. It runs on Windows.
Projekt silnika renderującego grafikę pseudo 3D za pomocą techniki tzw. raycastingu. Oprogramowanie wykonane w Javie, obłsuguje wiele poziomów i mimo tego że korzysta z techniki typowej dla Wolfensteina 3D przypomina swoim układem gry pokroju DOOM-a. W projekcie tym wykorzystano wiele optymalizacji, które umożliwiły uruchomienie tego silnika na JVM
🥇Wolfenstein 3d for real 🥇final grade 121/100
A C# port of PyMaze made with SDL2
Map Polygon with free draw option.
A pseudo-3D grid-based maze game written in Python with PyGame
A LiDAR plugin for GTA 5 that generates data similar to KITTI data set.
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
A simple RayCasting rendering tutorial for game development
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