Vulkan Real-time Path Tracer Engine
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Updated
Oct 10, 2021 - C++
Vulkan Real-time Path Tracer Engine
Golang raycaster engine using the Ebitengine 2D Game Library
This project is a raycasting game engine, drawing inspiration from classic 90's games. It utilizes raycasting techniques to create dynamic and immersive environments
Simple 3D raycaster made with python using pygame as a graphics library
Wolfenstein 3D like raycaster using Macroquad in Rust running on the web
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2D Raycaster Engine Implemented Using Compute Shaders
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My first RayCaster with miniLibX -----------------------> This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
Raycaster Engine Editor web app
Raycasting engine using SFML .net binding with wall texture mapping
Raycaster 3D renderer (à la Wolfenstein 3D) for STM32 microcontroller with screen, consuming <1MB RAM. Including wiki.
A raycaster in JavaScript (doesn't work (as usual)). Based on this article: https://medium.com/@fahad.haidari/build-a-pseudo3d-game-engine-with-javascript-using-raycasting-4ab9c3d22bc1.
An Advanced 2.5D Engine Written In Python & Pygame
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