reinforcement learning algorithms from the book by Sutton and Barto
-
Updated
Feb 27, 2021 - Java
reinforcement learning algorithms from the book by Sutton and Barto
sokoban game solver through Multiple Search Algorithms and Reinforcement Learning (Q-Learning)
Implementation of Q-Learning Algorithm
Q-learning is a model-free reinforcement learning algorithm to learn the value of an action in a particular state. It does not require a model of the environment (hence "model-free"), and it can handle problems with stochastic transitions and rewards without requiring adaptations.
A tic tac toe game in java, which can be trained by machine learning (console & gui).
QLearning algorithm of Reinforcement Learning implemented in the GVGAI platform to solve the 111st game, called Arkanoid.
A series of experiments on the performance of Q-Learning Agents in the Dots and Boxes game.
This contains the most commonly used machine learning and deep learning models written from scratch without the use if any libraries except Numpy which is used for calculations
Qlearning Blackjack/Stock market analyst AI
FrozenLake - OpenAI's exercise resolved with Q-learning algorithm
Implementation de l'algorithme QLearning en JAVA
Reinforcement learning agent learning to navigate an environment containing rewards and punishments.
QLearning implementation reinforced by norms in a multi-agent simulation
Golf game using Q-learning, A* pathfinding and bruteforce with a Runge-Kutta physics solver in Java
IASA (Artificial Intelligence of Autonomous Systems) class projects and resources of LEIM course at ISEL
Add a description, image, and links to the qlearning topic page so that developers can more easily learn about it.
To associate your repository with the qlearning topic, visit your repo's landing page and select "manage topics."