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Developed an Artificial Intelligence using PySC2 to train supervised agents to play the game using the concept of Reinforcement Learning (RL) and Broke down the game into manageable chunks to test RL agents on game specific tasks, and make meaningful actions in the game possible.
Code to do multi agent systems research on StarCraft II. It contains methods to deal with the Raw Interface from the SC2 API, which has not been officially adapted for Python. This means that, the programmer can now access the objects at the game and the 2D original representation of the map