An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.
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Updated
Aug 9, 2020 - C++
An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.
Implementation of curl noise for particles simulated on GPU with OpenGL
Autopas is a node-level auto-tuned particle simulation library developed in the context of the TaLPas project.
Open source implemention of Moving Particle Semi-implcit (MPS) method
Particle Attraction Simulation
10 000 000 particles simulation made in C++ with OpenGL
The open framework for on-the-fly off-lattice kinetic Monte Carlo simulations.
Variable unified particle simulation framework using OpenGL Compute Shader
1 000 000 particles at 60fps made in C++ using OpenGL build for WebAssembly WebGL2
Simulation
Simulating argon atoms following the ideal gas law
Particle Simulator
An extensible modern C++ library for particle-based simulations
A physics collision simulation featuring particles interacting in a two-dimensional box. Project aims to utilize graphical components, mathematical logic, and object oriented programing to produce an effective model with elastic collisions.
High-performance n-body solver achieving 128× speedup via checkerboard domain decomposition, toroidal neighbor communication, and sweep-and-prune for scalable uniform/gaussian workloads.
Particles simulation in c++
Particle simulation implemented using a compute shader
Creating a simple particle explosion using C++ SDL API
This is a very basic particle simulator made using SDL2 and OpenGL.
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