PacketEvents is a protocol library tailored to Minecraft Java Edition, designed to facilitate the processing and transmission of packets.
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Updated
Oct 13, 2026 - Java
PacketEvents is a protocol library tailored to Minecraft Java Edition, designed to facilitate the processing and transmission of packets.
Extend view distance with fake chunks and far-player sync.
Enhance fairness with AntiHealthIndicator! Lightweight, async packet spoofing for gameplay integrity. Easy configurable!
TotemGuard is a simple anticheat that tries to detect players who are using AutoTotem.
Minecraft hologram library / api with text, item & block displays and crazy leaderboards. packet-based, performant & easy to use.
A simple plugin to detect/manage a player's client.
An easy-to-use Minecraft plugin that enables the crashing of a player's game through the use of a command.
⛏️ A Minecraft Paper server plugin that configurably obfuscates players' coordinates.
Official PacketEvents example repository.
免费 Minecraft 反作弊插件 · 170+ 检测:Killaura / AimBot / Reach / Scaffold / Fly / Speed / NoFall / Timer · 支持 Paper / Spigot / Folia · 1.8–1.21 · 原生中文 · 开源 GPLv3。A free open-source Minecraft anticheat.
Fluent library to make Minecraft dialogs
Preview images in chat bar easily, efficiently. (No resourcepack needed)
Proxy-side inventory GUIs for Velocity, powered by PacketEvents.
A minimal, custom implementation of a 1.18.1 vanilla-compatible Minecraft server using PacketEvents.
Create, customize, and animate player-specific waypoints on the Minecraft 1.21.5+ Locator Bar without spawning entities. Built on PacketEvents.
用于 AuthMeReloaded 的 Minecraft 图形化认证插件。Graphical authentication plugin for AuthMeReloaded in Minecraft
🛡️ Advanced Minecraft Server Security & Exploit Protection — 44+ protection modules for Paper 1.21.4
Advanced multi-profile management system for Minecraft Paper servers (1.21.4+).
An experimental Minecraft Java Edition server built from scratch by AI, one prompt at a time - no vanilla code, no Bukkit fork. Clients from 1.8 to 26.1.2 share one server, with persistent procedurally generated worlds and a real survival loop.
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