[SIGGRAPH 2025] Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control
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Updated
Jun 9, 2025 - Python
[SIGGRAPH 2025] Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control
GrabNet: A Generative model to generate realistic 3D hands grasping unseen objects (ECCV2020)
[NeurIPS 2025 Spotlight] SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation
🌴[CVPR 2024] OakInk2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completion
Planning as In-Painting: A Diffusion-Based Embodied Task Planning Framework for Environments under Uncertainty
Precision-Focused Reinforcment Learning for Robotic Object Pushing
Improving Robotic Arms through Natural Language Processing, Computer Vision, and Edge Computing
Implementation of a cycle consistency GAN for object transfiguration applied to fruit images.
In high school, I built a 3D Pong game using Python and the VPython library to explore game development. The game features paddles, a ball, and collision detection in a 3D environment, with difficulty levels and scoring. This project helped me learn programming basics, 3D object manipulation, and event-driven game loops. (December 2021)
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