An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
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Updated
Mar 13, 2023 - C#
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
Community Mod editor/creator for REDengine games.
In-game inspector and debugging tools for applications made with Unity3D game engine
A tool designed for low-level examination and modification of Unreal Engine game assets by hand.
A tool to generate Managed->IL2CPP proxy assemblies
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
A low-level .NET library for reading and writing Unreal Engine game assets.
Easily remove Unity splash screen & watermark.
Mod Project Development Environment for Unity and Unity Games
A wrapper around MoonSharp that allows easy development of moddable Unity games
Config based patch management for Subnautica and Subnautica: Below Zero
A mod loader and API for applications made using Godot, with the ability to load C# assemblies, XML data, and resource packs at runtime.
Open source toolkit for Mafia games. (Mafia II, Mafia III, Mafia DE)
A library for making plugins which target IL2CPP and Mono Unity games.
Tools for debugging and developing BepInEx plugins (mono)
A tool to inject strings into a game using low level code
The Legend of Zelda: Breath of the Wild - Modding Documentation and Tools
The XIV Animation Toolkit
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