Obstacle Tower Environment
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Updated
Jul 29, 2020 - Python
Obstacle Tower Environment
Reinforcement Learning Algorithms Based on PyTorch
A simple example of how to implement vector based DQN using PyTorch and a ML-Agents environment
A simple example of how to implement vector based DDPG for MARL tasks using PyTorch and a ML-Agents environment.
An simple, reliable, and minimal implementation of the AI CoScientist Paper from Google "Towards an AI co-scientist" with Swarms Framework
A simple example of how to implement vector based DDPG using PyTorch and a ML-Agents environment.
Unofficial, Google‑free reimplementation of MLE‑STAR: a lightweight, local‑friendly multi‑agent ML engineering pipeline that uses OpenAI‑compatible LLMs (OpenRouter/Ollama) and DuckDuckGo search to generate, debug, refine, ensemble, and submit Kaggle‑ready solutions—AutoML for tabular tasks with code generation and iterative refinement.
📽 Python package to live stream ML-Agents training process from Google Colab to Twitch/YouTube server.
Reinforcement Learning with Robot Arm
Gaussian process optimization using GPyOpt for Unity ML-Agents Toolkit
AINE-DRL is a deep reinforcement learning (DRL) baseline framework. AINE means "Agent IN Environment".
Solve reacher (unity ml-agents) using deep deterministic policy gradients (DDPG)
This project uses Deep Q Network(DQN) to train an agent to navigate a large, square world to collect yellow bananas and avoid blue bananas.
Deep Deterministic Policy Gradient
PyTorch application of reinforcement learning DDPG and PPO algorithms in Unity 3D-Ball
Proximal Policy Optimization using Pytorch and the Unity Reacher environment.
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