A library for detecting and resolving intersections between two surface meshes.
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Updated
Sep 4, 2025 - C++
A library for detecting and resolving intersections between two surface meshes.
Real-time mesh cutting in Unity using projection, "Ear Clipping", UV interpolation, and decal application.
Physics-based knife cutting prototype featuring real-time mesh slicing, procedural mesh generation, and rigid-body fracture effects in Godot 4.
Project page for the MCUT project
Interactive 3D watermelon-jelly slice with real-time XPBD soft-body physics, dynamic knife slicing, and volumetric WebGPU shaders. Single self-contained HTML file.
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