General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
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Updated
Apr 19, 2019 - C++
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
Visual editor for VMT files used in Source Engine
Additional material for "Edge Bundling for Visualizing Communication Behavior" submitted to the Workshop on Visual Performance Analysis at Super Computing Conference 2016
A collection of high-performance material constitutive models used in computational mechanics.
Resources, materials and all sort of "good stuff" I found online or thru other methods. You can mainly expect to find hardware, firmware and software related things.
EAVR G-Hall Simulation - Click for Video Demo!
The C++ code generates discrete structures and analyses their evolution process on the elements of a Polytopal Cell Complexes (PCCs) represented algebraically as a set of incidence and adjacency matrices
C++ 3D engine, software rendering, emulates modern 3D API rasterization.
A demonstration code to test performance of basic operations for different representations of multi-material data structures.
A list of C++ exercises and materials from fundamentals of programming and intermediate programming subject that I took in my first year college.
Open source CPU monte carlo raytracer
Scientific Numerical Tools v3 - C++ version of the original scinumtools Python project featuring EXpression Solver (EXS), Physical Units and Quantities (PUQ) and Dimensional Input Parameters (DIP)
CP journey
Introduction to Computer Graphics
Y1 B3 game programming assignment for Breda University of Applied Sciences
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