GameBoy and GameBoy Color emulator written in Rust
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Updated
Jun 6, 2026 - Rust
GameBoy and GameBoy Color emulator written in Rust
Experimental libretro core for Ruffle, the Flash emulator.
A small lightweight LibRetro Frontend written in Rust (learning project)
Nintendo Entertainment System emulator written in Rust
A Rust-based Libretro frontend for seamless integration with retro gaming emulators.
Gameboy emulator in Rust for studying purposes
Web-first libretro runtime for low-latency browser emulation streaming
Tinic is a runtime for Libretro cores that abstracts the native API and provides a ready-to-use foundation for cross-platform frontends.
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