Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping
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Updated
Oct 19, 2022 - ShaderLab
Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping
interior parallax mapping component for aframe, supporting both equirectangular and groups of six cube face images
Inspired by Marvel's Spider-Man , this project implements "Interior Mapping", an efficient pixel shader technique that creates the illusion of detailed 3D interiors on flat surfaces without adding real geometry, in Unity.
Interior mapping in HLSL — faked building interiors from a single shader pass.
Inspired by Marvel's Spider-Man , this project implements "Interior Mapping", an efficient pixel shader technique that creates the illusion of detailed 3D interiors on flat surfaces without adding real geometry, in Unity.
To associate your repository with the interior-mapping topic, visit your repo's landing page and select "manage topics."