AI-Powered Intelligent Information Management Platform
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Updated
Jan 24, 2026 - Java
AI-Powered Intelligent Information Management Platform
Tristam stands for Training Intelligent Sequencer Tool for Adaptative Music.
Repository for the programming exercises of the Intelligent Agents course (CS-430) at EPFL.
Results from program Safety Assurance in Complex Aerospace Digital Systems that include AI/ML, funded by the FAA
8 puzzle BFS in Java
This project implements a Delivery Vehicle Routing System (VRP) using Genetic Algorithms to optimize routes and find the shortest paths between multiple locations. Developed with Eclipse IDE using a JADE multi-agent architecture, the system models vehicles as agents and solves complex routing problems in an agent-based environment.
This repository serves as a learning resource for reinforcement learning techniques, specifically Q-learning, applied to a simplified version of the Blackjack game. It encourages exploration of different agent strategies and parameter settings to understand their impact on learning and decision-making.
An implementation of three different levels of computational intelligence of a computer player of Tic-Tac-Toe.
An entry-level pathfinding intelligent system (basic AI).
A project for my last year of computer science. A algorithm that adaquatly sorts an array with only 300 comparisons. The arrays consist of double values and can be 100, 120, 140 or 160 elements long. The goal is that TimeSort can sort 90% of all arrays with a kendall correlation to the completely sorted array of at least 0.4.
An intelligent queue to serve Parallel and Sequential processing requests of items.
Dots And Boxes Game implemented using Minimax algorithm with alpha-beta pruning.
A backtracking solution to the classic 8 Queens problem.
An eclipse-based graphical modeling tool for context identification and management. (Ali Baddour; Prof. Jun Sang)
Tabu Search metaheuristic exercise developed in Java 8 application
Intelligent system demonstrating the application of search strategies in the context of mostly-uninformed pathfinding in an environment with obstacles
Tic-tac-toe-playing agent demonstrating the application of adversarial search strategies in ensuring optimal gameplay
A multi-agent system where agents compete in tic-tac-toe tournaments.
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