Native shadertoy-compatible GLSL playground in .NET framework Environment
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Updated
Aug 8, 2018 - C#
Native shadertoy-compatible GLSL playground in .NET framework Environment
Abstraction over modern OpenGL
general-purpose 3D graphics for .NET Framework and DirectX 9
A rich GUI library in C# (using .NET 5.0 and MonoGame)
Vulkan-powered framework for creating performant cross-platform games and simulations
Cellua is a fast cell based script-able graphics engine
A Unity tool for 3D modeling and texture painting using GPU acceleration, PBR, and Open GL-assisted features for real-time editing inside the Unity Editor
Blazor wrapper for HTML Canvas Graphics
A raytracer engine made in C#
a minimalist graphics engine for ASCII games run in the console window
Port of the b0tnet ray tracing demo to .NET as standalone console application
Graphics engine created as a project for a class of the University of Sherbrooke - IMN529. Collaborated with Abdoul Malick Oumarou Allassane.
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