Procedural building GLB generator: a JSON document of floor bands becomes a validated, low poly glTF for Unreal, Unity and three.js, with a three.js blueprint editor and an agent CLI.
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Updated
Aug 10, 2026 - TypeScript
Procedural building GLB generator: a JSON document of floor bands becomes a validated, low poly glTF for Unreal, Unity and three.js, with a three.js blueprint editor and an agent CLI.
GLTF Extensions used in WebGi. For use with glTF-Transform and threepipe
GenericExtension class to easily create simple custom extensions for glTF-Transform
MCP for 3D Asset Processing
A sample script demonstrating how to break up a glTF with animations into different files
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