GameMaker shader preprocessor for code reuse! Import and inline directives, generating shader variants.
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Updated
Oct 25, 2025 - C#
GameMaker Studio is a cross-platform game engine developed by YoYo Games. It is primarily used to make 2D games via a drag-and-drop visual programming language or a scripting language known as Game Maker Language.
GameMaker shader preprocessor for code reuse! Import and inline directives, generating shader variants.
HoloCure mod loader written in C#.
Companion application and Discord Rich Presence module for GameMaker IDE.
A universal GameMaker patch format!
Extracts matching sprite/sound/background/font assets from a data.win into a GameMaker: Studio project. Mostly intended for distributing a game's source code without having to distribute assets with it.
Unofficial framework for Monogame.
Early Stages of UTMT Script Obfuscation.
GameMaker Studio 2 IDE string decrpytion.
Unity and GameMaker files for UW Madison GDD Club's game "Protagonist". Basic demo has been built in the GameMaker version. Dialog parser and new UI components added in Unity version, as well as new art and assets for a second map.
A utility tool for generating formatted code snippets for the GameMaker Language with ease.
Set of video games developed in Gamemaker and Unity.
Created by Mark Overmars
Released November 5, 1999