Gondwana Game Engine
-
Updated
Jan 17, 2026 - C#
Gondwana Game Engine
Backend-agnostic C++ game engine core featuring an SFML implementation, designed for modularity, reusability, and clean separation between engine logic and rendering backends.
A custom-built 2D game engine architecture in C++ and SFML. Features an encapsulated graphics system, observer-pattern input management, an AABB collision system, and an ImGui-powered real-time debug suite. Developed for 'Games Engine Construction' (Year 2).
Add a description, image, and links to the engine-architecture topic page so that developers can more easily learn about it.
To associate your repository with the engine-architecture topic, visit your repo's landing page and select "manage topics."