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dynamic-resource-allocation

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Developed as a semester project for CS-315 (Cloud Computing), this project implements a robust, end-to-end data processing pipeline designed for cloud environments. It focuses on the core cloud principle of elasticity by implementing a system that dynamically adjusts computing resources (Spark Executors) based on real-time traffic volume.

  • Updated Jul 27, 2026
  • HTML

Provider-neutral Kubernetes DRA observability, simulator, and diagnostics for GPU and accelerator workloads—model virtual device pools, inspect ResourceClaim/ResourceSlice state, and explain allocation outcomes without physical hardware.

  • Updated Oct 6, 2026
  • Go

Crop-disease inference on Kubernetes: a three-tier ladder, GPU scheduling, KEDA autoscaling on queue depth rather than CPU, and warm headroom for a cold start you cannot scale away. M1 and M2 built and measured; the on-device tier runs in the browser. The measurement says the ladder fails on field photos, and the README says so.

  • Updated Aug 24, 2026
  • Python

🔬 6G Network Slicing with AI-Driven Dynamic Resource Management | Multi-Agent DRL (SAC) | Explainable AI (SHAP) | Energy-Aware Optimization | Dynamic Soft Slicing | MLOps Pipeline | FastAPI | SimPy | PyTorch

  • Updated Oct 5, 2026
  • Python

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