High-Performance Rendering Framework on Stream Architectures
-
Updated
Mar 20, 2025 - C++
High-Performance Rendering Framework on Stream Architectures
Real-time GPU path tracing with an OpenUSD Hydra render delegate
Rendergraph-based DirectX12 graphics engine
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Real-time Direct3D 12 path tracer
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
RT-RSM is a real-time Global Illumination technique using GPU ray tracing
Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)
A lightweight prototyping framework for DirectX Raytracing that runs on Microsoft DXR Fallback Layer.
Implementation of a real-time path tracer using the monte carlo algorithm for ray tracing in DirectX 12 with DLSS for performance optimization
Polarization parameters and polarizing filters in real-time ray tracing with DXR and the Stokes-Mueller calculus
toy path-tracing with dx backend
DXR raytracing demo with skeletal animations
RTX Progressive Refinement Radiosity
Ray Traced Ambient Occlusion
Add a description, image, and links to the dxr topic page so that developers can more easily learn about it.
To associate your repository with the dxr topic, visit your repo's landing page and select "manage topics."