Rendergraph-based DirectX 12 graphics engine
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Updated
Nov 16, 2024 - C++
Rendergraph-based DirectX 12 graphics engine
Powerful Path Tracing Engine For Realistic Rendering
https://reddeadrecovery.gitlab.io/dawntime/ In dawntime we implement a volumetric light scattering effect based on the postprocessing technique described by Kenny Mitchell.
Volumetric light rendering of Sponza in Nim.
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