Roguelike dungeon generation library written on Python3
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Updated
Feb 3, 2021 - Python
Roguelike dungeon generation library written on Python3
MVP of an idea using multiple local LLM models to simulate and play D&D
Procedural Dungeon Generation with Python and Pygame
Procedural Dungeon Generation with Python and Kivy
A simple 2D roguelike written in python and C using pygame and SDL2.
Randomly Generated Dungeon Crawler
a 100 x 100 space random dungeon crawler
A dungeon generator based on procedural generation principles
Procedural dungeon map generator for tabletop RPGs — hand-drawn-style layouts with rooms, passages, boss rooms, key shards, water features, and safe rooms. Inspired by watabou's One Page Dungeon.
Procedural city, terrain & dungeon generator for Blender - presets, streets, buildings, props, and gLTF/FBX/USDZ/SVG export
Monorepo for for text rpg dungeon crawler systems
Create Random Dungeon Map
AI-powered dungeon design and play tool for tabletop GMs. Also a reference project for building real software with an agentic AI coding assistant.
Procedural dungeon generator using IBM Qiskit's QAOA algorithm. Encodes game design constraints as quantum optimization problems to generate connected dungeon layouts with rooms, treasures, enemies, and boss encounters.
Procedural game-level generator for Blender — a WFC-style room/corridor/stair solver with automatic Geometry Nodes + Python mesh generation for floors, walls, doors, stairs, and props.
Small python program which generates 2D dungeon floors
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