A fast entity component system (ECS) for C & C++
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Updated
May 5, 2025 - C
A fast entity component system (ECS) for C & C++
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
Data-oriented networking playground for the reliable UDP transports
Tools to facilitate data-oriented design in C99.
ECS game engine + shoot 'em up
A game engine made in C++ with OpenGL.
data oriented, hot-reloading C/C++ game engine to create 100 unique, Zelda-inspired 3D dungeons focused on exploration, puzzles, and classic gameplay.
Experimental graphics engine written in C
A fun side project, making Pure-ECS with only C and following DoD.
Application Development Framework
Creates C code to utilize Joint Memory Allocation (DoD) - Now with Struct of Array support!
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