👾 JS library for simple biological simulations and cellular automata
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Updated
Jan 10, 2020 - JavaScript
A cellular automaton is a discrete model of computation studied in automata theory.
It consists of a regular grid of cells, each in one of a finite number of states; a new generation is created according to some fixed rule that determines the new state of each cell in terms of the current state of the cell and its neighborhood.
Typically, the rule for updating the state of cells is the same for each cell and does not change over time, and is applied to the whole grid simultaneously, though exceptions are known, such as the stochastic cellular automaton and asynchronous cellular automaton.
A well-known cellular automaton is Conway’s Game of Life.
👾 JS library for simple biological simulations and cellular automata
In-browser falling-sand simulation game with over 500 elements and thousands of reactions.
Generate a voxel shader (for MagicaVoxel) from a custom CA rule
Using your GitHub Contribution Graph as a four-color Game of Life.
Cellular automata browser toy
3D Cellular Automata in Browser
A Generative Art Gallery with the idea of creating a virtual Art Gallery with my creations. I have tried my hands on creating some visually appealing art using Cellular Automata, Recursive Grammar, Phyllotaxis, Sandpiles, Perlin Noise, IFS, Tiling.
3d Cellular Automata using WGPU in Rust (for the web and using compute shaders)
A falling sand game as a cellular automaton, powered by WebGL.
CPM implementation in pure JavaScript
👾🕹 A Conway's Game of Life implementation
Evolving Cellular Automata for Pattern Emergence
A lightweight library for beautiful game of life embeds.
■□ elementary cellular automata library □■
Make generative pixel art in your browser
Artificial life. Particles driven by cellular automata, fighting on a grid and evolving through genetic algorithms.
(WIP) An interactive web app for exploring cellular automata.
Cellular automata runner
Fractal structures grown from a single point, using either cellular automata rules or convolutional kernels.
Learn what are the logic rules behind natural phenomena and how we can simulate and modify them using a computer
Created by Stanisław Ulam, John von Neumann
Released 1940